Welcome to xTool Creative Space (XCS) 2.0 Beta!
This page will guide you through the UI and functions of XCS 2.0 Beta.
If you use it for the first time, you can follow the beginners' guide to create a project and get familiar with the layout of the project window.
For details about the pages, menus, tools, and setting panels, continue reading.
The main toolbar appears on all pages, allowing you to:
1. Go to the homepage
2. Create a project
3. See all the opened tabs, including the projects and xTool Projects page. You can create or close projects here. You can open a maximum of six projects at the same time.
4. Check for software updates
5. Set the software functions
6. Close XCS
7. Open the message center where you can find all the messages
8. View the task list
9. Minimize the window
10. Maximize or resize the window
11. Close the window
On the homepage, you can:
1. Log in to your xTool account. Some functions, such as xArt and Cloud services, may require you to log in.
2. Go to the homepage. When you are using your Cloud space, you can click to go back to the homepage.
3. Open your Cloud space. To use the Cloud services, you need to log in to your xTool account.
4. Open the xTool Projects center, where you can find various projects created by xTool users. You can use them or get inspired.
5. Go to the xTool online shop to find more information about xTool machines and accessories.
6. Open a project from a local disk of your computer. Only XCS files are supported.
7. Click to create a project.
8. Click to create a project.
9. Click to open a project that interests you.
Opens the XCS settings window
You can add, rename, or delete canvases on the canvas panel.
You can manage layers and objects on the layer and object list panel.
The right settings panel includes the Object and Processing tabs.
Processing: The Processing tab varies according to xTool machine. You can set the processing mode, material, and processing path here.
Object: The Object tab varies according to the object you've selected. You can edit images, texts, and vectors by using the design functions here.
On the processing preview page, you can play the whole processing process as a video clip. You can include the trajectory of the laser module in the preview and set the play speed. Alternatively, you can drag the progress bar to view the process.
You can open the software settings window in either of the following ways:
When this function is disabled, you can select a vector path by clicking on the selection box of it. The selections boxes of multiple vector paths, however, may overlap, causing difficulty in selecting the target vector path.
As shown in the following figure, it is difficult to select the purple line because it is located within the selection box of another line.
When this function is enabled, no selection box is provided for vector paths. You need to move the mouse pointer close to a line to select it. In this way, you can select a vector path without selection box interfering.
As shown in the following figure, you can select a line by moving the mouse pointer close to it and then clicking.
The higher the quality, the lower the speed. If you need to edit complicated vector paths, which may cause software lag, empty screen, or crashes, you can set the quality to Medium to improve the performance of XCS. You don't have to worry much about the processing results. In most of the cases, the differences in processing results between the Medium and High quality are not observable. The processing precision is observably reduced only when you scale a small vector path to a very large one, for example, scale a 2-inch pattern to a 20-inch one.
You can enter the developer mode to update the firmware of a machine forcibly. Currently, the function is available only for xTool D1, D1 Pro, D1 Pro 2.0, and S1.
You can find information about your XCS version, check for updates, and read the privacy policy and terms of service.
Using the left side bar, you can add an image, text, shape, vector path, image generated by xArt, array, and duplicate object to a canvas. After adding objects, you can edit them by using the Design panel on the right.
The general object editing functions are available for all types of objects.
You need to arrange objects only when there is more than one object on the canvas. You can set the stacking order of the objects, align them, and distribute them.
Distribute horizontally: spaces the selected objects evenly between the leftmost and rightmost edges of the objects in the selection area in the horizontal direction.
Distribute vertically: spaces the selected objects evenly between the leftmost and rightmost edges of the objects in the selection area in the vertical direction.
You can reflect an object as required.
Reflect horizontally: reflects the selected object using the horizontal center line as the axis.
Reflect vertically: reflects the selected object using the vertical center line as the axis.
You can set the position of an object precisely by entering the x and y coordinates of its upper-left edge.
The position (0, 0) is in the upper-left corner of the canvas.
You can set the size of an object by entering its width and height. The aspect ratio is locked when you insert or import an object into the canvas. You can click the Lock aspect ratio icon to unlock the ratio.
You can rotate an object by entering an angle. A positive value indicates rotating clockwise, and a negative one indicates rotating counterclockwise.
You can modify a rectangle to a rounded one by entering a corner radius.
You can create an outline for a bitmap, vector path, or text. In addition, you can add an inner outline for a bitmap with a transparent background.
You can group two or more objects or ungroup them.
Besides the general editing functions, there are design functions available only for bitmap images. You can select an image to activate these functions.
You can select Magic wand to delete an area from the image. The parameter Fuzziness works with the magic wand, indicating the range of pixel colors you delete at a time. The larger the value, the wider the color range, that is, the colors of the pixels to be deleted can be quite different; the smaller the value, the narrower the color range, that is, the colors of the pixels to be deleted are very similar.
You can select Eraser to erase a part from the image. The parameter Size works with the erase, including the size of the eraser. The larger the value, the larger the area you erase at a click.
You can select Crop to keep an area and discard those not selected.
You can convert a bitmap image into a vector by using the Trace image function.
Fuzziness threshold: indicates the range of pixel colors for generating vector paths. The larger the value, the wider the color range, that is, the colors of the pixels used to generate the vector paths can be quite different. The smaller the value, the narrower the color range, that is, the colors of the pixels used to generate the vector paths are very similar. Setting range: 0–255
Denoising: removes the noise of the image. Pixels with a color value lower than the one you set will not be used to generate vector paths. Setting range: 0–100
Smoothness: sets the smoothness of the vector paths to be generated. The larger the value, the smoother the transition between neighboring pixels. Setting range: 0–1
If you are converting an image with many details, you can enable the Layering by color function. When it is enabled, the vector paths generated are layered by color, and then you can ungroup them and edit each layer.
You can add a filter for your image. The following options are provided: original, grid, sketch, comic 1, comic 2, embossment, and black-and-white. For embossment, you can set the strength.
With other settings unchanged, sharpness is related to the clarity of details in an image. The larger value you set, the details are clearer.
The grayscale is related to the contrast of light and shade. Slide the block on the left to the right to enhance the shade. Slide the block on the right to the left to enhance the light.
You can invert the colors of a bitmap image. This function can be useful for the processing of some dark materials, such as engraving bitmap images on transparent or translucent acrylic, black slates, ruber, and mirrors. The engraving results can be improved by using this function.
XCS supports color inverting of black-and-white, grayscale, and color bitmap images, as described in the following:
Note: For an image with a transparent or translucent background, the background is not inverted, and only the colors of the pixels in the image are inverted.
You can shape a bitmap image with a vector path by making a clipping mask.
(1) Select the bitmap image and vector path.
(2) Click Create mask.
(3) Move the image to the mask.
(4) Click Done.
Besides the general editing functions, there are design functions available only for texts. You can enter and select a text to activate these functions.
You can rotate the text after you move the mouse pointer close to the Rotate icon and the pointer changes to a double-arrow curve.
You can curve the text by dragging the control on the right.
You can select a typeface from the xTool selected or system typefaces.
You can set the style or weight of a text.
You can set the size of a text by entering a value. The following is a reference.
You can set the amount of space between letters.
You can set the amount of space between lines of text.
You can align the left edge of a text with the left margin, the right edge with the right margin, or center a text.
This function is used to unite the character strings that overlap one another partially in a text. After being welded, the text becomes vector paths and the text setting panel is not displayed after you select it.
If no character strings overlap one another partially in the text, the text looks the same but becomes vector paths after you weld it, and the text setting panel is not displayed after you select it.
Besides the general editing functions, there are design functions available only for vectors. You can draw or insert and select a vector to activate these functions.
You can select a node to align it with the canvas, or select two or more nodes to align them.
For example:
You can set the position of a node precisely by entering the x and y coordinates. The unit can be set in Settings.
The position (0, 0) is in the upper-left corner of the canvas.
You can select one or more nodes and set their node types.
After editing the nodes, click Done.